Skip to content
Submit
Close search
About Us
expand
collapse
About Us
News
Our Range
expand
collapse
Our Range
Card Games
TCG Accessories
Board Games
Pop Vinyls
Figures & Statues
Collectables
Miniatures
Pop Vinyls
expand
collapse
Pop Vinyls
Pokemon
Marvel
Anime
expand
collapse
Anime
Demon Slayer
Naruto
Dragon Ball
Attack on Titan
NBA
TV & Film
Trading Card Games
expand
collapse
Trading Card Games
Pokemon TCG
Sports TCG
Figures & Statues
expand
collapse
Figures & Statues
Demon Slayer
Dragon Ball
Jujutsu Kaisen
My Hero Academia
Contact Us
Submit
Search
Log in
Cart
Cart
expand/collapse
About Us
News
Our Range
Card Games
TCG Accessories
Board Games
Pop Vinyls
Figures & Statues
Collectables
Miniatures
Pop Vinyls
Pokemon
Marvel
Anime
Demon Slayer
Naruto
Dragon Ball
Attack on Titan
NBA
TV & Film
Trading Card Games
Pokemon TCG
Sports TCG
Figures & Statues
Demon Slayer
Dragon Ball
Jujutsu Kaisen
My Hero Academia
Contact Us
Rick and Morty - The Ricks Must be Crazy Multiverse Game
Regular price
$38.95
$29.95
Sale
Default Title
Quantity
People Visiting Right Now
Add to cart
Take on the roles of Rick, Morty, Zeep, and Kyle and introduce wondrous Power-making technology to the worlds you’ve created ... and then steal most of it for yourself. That is, if your opponents don’t get to it first!
This is an engine-building game (of sorts) that takes place in the four locations ("`Verses," we call them) from the popular episode "The Ricks Must Be Crazy": the Rickverse, Microverse, Miniverse, and Teenyverse. Due to time dilation and other pseudo-scientific malarkey, the lower you travel in the `Verses, the greater number of Actions you’ll have each round. But some of those lower `Verses are a bit primitive, so the Contraptions you build to use all that sweet Power might not work so well!
During your turn, you’ll spend your Actions to build Power Supplies and Contraptions and even move to a new `Verse to take advantage of some excess Power there. At the end of each round, the Power generates from the bottom ’Verse up, and players can use that Power as it travels from `Verse to `Verse to play One-Shot abilities, use Character Abilities, and power-up their Contraptions. Player order matters in each `Verse, so hopefully your opponents left you some Power to use!
Contents:
60 Game Cards
32 Build/Control Tokens
5 Action Tokens
4 Oversized `Verse Tiles
4 Oversized Character Car ds
4 VP Tracking Tokens
4 Character Standees
1 First Player Token
1 Power/VP Track
1 Power Tracking Token
Rules
Players: 2-4
Ages: 17+
Share
Share on Facebook
Tweet
Tweet on Twitter
Pin it
Pin on Pinterest